<void> setclipboard(<string> content)
- Sets
content to the clipboard.
<void> setfflag(<string> flag, <string> value)
- Sets
flag's value to value.
You can find a list of all Fast Flags here: FFlag Watcher | FFlag Tracker
<string> getnamecallmethod(<void>)
- Returns the namecall method if the function is called in an
__namecall metatable hook.
<void> setnamecallmethod(<string> method)
- Sets the current namecall method to the new namecall method. Must be called in a
__namecall metatable hook.
<string> identifyexecutor(<void>)
- Returns
Oxygen-U if the current executor is Oxygen-U.
<void> setfpscap(<uint> cap)
<void> saveinstance(<table> a1)
- Saves the current game into your workspace folder. You can use table
a1 to customize options for this.
| Option | Value |
| mode | optikmized / full / scripts |
| noscripts | true / false |
| scriptcache | true / false |
| timeout | any number |
<uint> messagebox(<string> text, <string> title, <uint> flag)
| Flag | Value |
| OK | 0 |
| OK / Cancel | 1 |
| Abort / Retry / Ignore | 2 |
| Yes / No / Cancel | 3 |
| Yes / No | 4 |
| Retry / Cancel | 5 |
| Cancel / Try Again / Continue | 6 |
| Value | Description |
| 1 | OK was clicked. |
| 2 | Cancel was clicked. |
| 3 | Abort was clicked. |
| 4 | Retry was clicked. |
| 5 | Ignore was clicked |
| 6 | Yes was clicked. |
| 7 | No was clicked. |
| 10 | Try Again was clicked. |
| 11 | Continue was clicked. |