<void> setclipboard(<string> content)
- Sets
content
to the clipboard.
<void> setfflag(<string> flag, <string> value)
- Sets
flag
's value to value
.
You can find a list of all Fast Flags here: FFlag Watcher | FFlag Tracker
<string> getnamecallmethod(<void>)
- Returns the namecall method if the function is called in an
__namecall
metatable hook.
<void> setnamecallmethod(<string> method)
- Sets the current namecall method to the new namecall method. Must be called in a
__namecall
metatable hook.
<string> identifyexecutor(<void>)
- Returns
Oxygen-U
if the current executor is Oxygen-U.
<void> setfpscap(<uint> cap)
<void> saveinstance(<table> a1)
- Saves the current game into your workspace folder. You can use table
a1
to customize options for this.
Option | Value |
mode | optikmized / full / scripts |
noscripts | true / false |
scriptcache | true / false |
timeout | any number |
<uint> messagebox(<string> text, <string> title, <uint> flag)
Flag | Value |
OK | 0 |
OK / Cancel | 1 |
Abort / Retry / Ignore | 2 |
Yes / No / Cancel | 3 |
Yes / No | 4 |
Retry / Cancel | 5 |
Cancel / Try Again / Continue | 6 |
Value | Description |
1 | OK was clicked. |
2 | Cancel was clicked. |
3 | Abort was clicked. |
4 | Retry was clicked. |
5 | Ignore was clicked |
6 | Yes was clicked. |
7 | No was clicked. |
10 | Try Again was clicked. |
11 | Continue was clicked. |